Up next in the discussion of stewardship, we have the epic saga of two kids who reeeeally want to play street hockey.
Sam Johnson and Brian “Butch” Evans are looking at gear and finding out that quality sports equipment is expensive. Neither of them think their parents will help, but Sam suggests taking on odd jobs. Butch vows that he’ll do whatever it takes. Guess which one quits after their first gig?
In all fairness, they spend two hours scrubbing the floor of a mechanic’s garage, who says the cleaner they get it the more they’ll be paid, but when it’s paycheck time it’s suddenly a flat three dollars an hour rate. This is from 1995, so that’s maybe not quite as bad as it would be now, but it’s still a shit deal. Especially since the equipment they are saving for is apparently over $50.
Sam, who has zero negotiating skills, accepts. Butch storms out, and on his way home he meets Mac. Now, in this episode, Sam has a normal person name and generic midwestern accent, Butch has a tough guy nickname but a generic accent, and Mac has the tough guy nickname and a bad New York accent. So you can pretty much figure out the morality alignment right there. Mac hears about Butch’s money troubles, and tells him he can get money without lifting a finger. He bets Butch he can make a tough jump shot, fails, and hands over a dollar, and a business card.
Basically, Mac’s a bookie.
You know, AIO and it’s Christian ilk is full of characters trying to corrupt our protagonists, so as to make conservative fundie kids feel properly paranoid about the secular world. But hey, at least this version of the trope has an actual motive.
Anyway, the mechanic offers Sam a steady job. All he has to do is get up at 5:30 am so he can bike over to the garage, scrub floors for an hour, accept three dollars for his trouble, and then make it to school having already exhausted himself. What a swell and non-exploitative guy. Sam asks his parents’ permission, and after talking to him about making sure it doesn’t take too much out of him, and being willing to stop if he can’t handle it, they say it’s okay. I’d complain about this, but you know, I do think kids need to take risks. I’d call it irresponsible parenting if they weren’t keeping any kind of eye on him, but since that’s not the case, I think this is awesome. Plus, I’m pretty sure they don’t know how badly he’s being compensated. Man, I know it was the nineties, but that still bothers me.
From here, the progression of the characters is easy to foresee. Butch takes bigger and bigger risks, but as he keeps winning, he has no intention of quitting, even after he can afford the hockey equipment. And Sam, well, there’s this one scene where he’s reminded that he promised to put together a booth for some charity carnival. He tries to sit down and think of ideas but can’t stay awake. In the end, he shows up with a garbage can and a bunch of balls for people to toss in, and if they succeed they get to pick from an exciting box of junk Sam could grab out of his room. Mr. Barclay gives it a go and tries so hard to be polite and seem so thrilled to have won a pencil. With teeth marks on it. By throwing a ball about two feet. Meanwhile Sam is such a zombie he wouldn’t notice if Gordon Ramsey himself showed up.
And yet, when the mechanic offers to let him come in even earlier, Sam says yes. This time he doesn’t check with his parents, but just agrees to wake up at 4:30, in the interest of getting his hockey gear a few weeks earlier. No doubt, despite protesting that Butch is earning his money the wrong way, he is irked that Butch beat him to the games. But he doesn’t keep this up for long before his father catches him sneaking out. Instead of forcing him to quit, Sam’s dad talks him through the things he has jeopardized for this job. He’s falling asleep in school and church, he’s risking his health, and he isn’t able to fulfill any other responsibilities. There’s a difference between honestly earning something, and making a job your only priority. Sam decides that, after today, he will quit the job, and go back to after school odd jobs.
Butch’s overconfidence in his hot streak finally starts to kick him in the pants. It’s ambiguous whether he is honestly losing, or whether Mac fed him easy wins until he was hooked enough to bet big and lose big. Regardless, after cleaning him out of his savings, Mac tantalizes Butch with the huge stakes in the upcoming Odyssey/Connellsville game. Butch sells his baseball card collection to get into the pot, and is still short of the minimum bet. He borrows 50 bucks from Mac, and promptly loses it.
And what ironic consequence does this episode have in store? Well, Mac strongarms him into giving up the hockey equipment, of course. Butch loses his taste for gambling, and joins Sam once again on his odd jobs.
All of this hits a good balance between having a clear moral, but willing to avoid a single, simple state the theme moment. It explores a few different nuances of the idea of earning money responsibly; avoiding scams, recognizing when you’re being played, putting in honest work, not shortchanging other priorities in the single minded pursuit of one goal. One thing I like about morality tales with a bit more scope is that they encourage a person to think in terms of overall balance. When AIO tells one story with a single target theme, then another story with a single target theme, I feel like they’ve expressed two ideas, and I want to criticize them for the third and fourth and fifth ideas that they have neglected. When they acknowledge in one story that there’s a need to look out for multiple wrong paths and pitfalls, they’re suggesting that the world doesn’t always offer a single clear path, and that you have too look at all the variables and alternatives. They’re encouraging analysis of a problematic human tendency, not rigid adherence to a single maxim.
Best Part: I really love the consistent emphasis from Sam’s Dad on independence. So often AIO parents are little autocrats, and in the real world this creates adults who don’t know how to think for themselves. Sam, on the other hand, gets a balance of guidance and autonomy, and I think that’s great.
Worst Part: I can usually think of something, but I’m honestly drawing a blank.
Story Rating: Events move at a nice engaging pace, there’s a good use of humor, it all comes to a satisfying end… Yeah, good job on this one. A+
Moral Rating: Good ideas explored with common sense. A+